![]() ![]() Decisions, decisions! It’s especially worse since both of those examples involve outfits found in the same worlds.īut those aren’t the only frustrations tied to outfits. Which one are you going to choose? Hm? Dynamic Dolphin and Jellyjolt both can swim through water blocks to reach new areas and jump, but Jellyjolt’s jump is electrified and better for also dealing with enemies. Well, Pounding Pig also jumps and can flutter a bit, but it also ground pounds. So say Jumping Jack can jump and has something of a Yoshi flutter jump. Especially since many costumes offer the same abilities as others, only better. Except it suffers from a situation where you don’t need 80 if you have a fraction that work well. Balan Worldworld has a whopping 80 costumes to acquire. But I couldn’t really point to any defining artifacts about what made them special. ![]() If someone asked me about the stages, I could certainly say, “Well, there was a farm one, an underwater one, a forest one, a city one…” and so on. Sometimes regrettably, as worlds with ground that swells and odd camera angles or movements could make me feel a little queasy. I only returned when I had to in the name of additional Balan statues to advance. I felt as though I was walking (rather effortlessly) through each one. While character designs can sometimes be great and those brief vignettes fun, there’s nothing exciting about any of the levels. Which contributes to a general sense of blandness. (The farmer, firefighter, and girl with a kitten would be good candidates.) It might have been a great TV show too! But the game condenses things so much that you barely get any explanation or motivation for your actions. This could have been a great movie, perhaps with a few of the more interesting stories plucked for an abbreviated adaptation. Soshi Kawasaki’s Balan Wonderworld: Maestro of Mystery, Theatre of Wonders is far more elaborate and full of insights. The animated cutscenes at the beginning and end of a world do a great job of reaching out to a player’s heart and inspiring sympathy for the people troubled and led into despair by the villain, Lance. If better executed, it could have been fine. You restore them by donning costumes with special abilities and collecting enough Balan statues to unlock the next group of worlds. She finds herself in the colorful Wonderworld, where 12 people in despair are trapped in 12 worlds. She finds herself at Balan’s theater and learns her own heart can be repaired if she aids others. In the case of Emma, my avatar, she runs out of a mansion sad because the maids are looking at her and whispering. You don’t know exactly why, exactly, because Balan is the only “person” who speaks. Your tale begins with one of two children who is very sad. (Hopefully, Monster Manor and Ultimate Angler get nods too.) But people tend to forget about the “misses” like Rodea the Sky Soldier and Ivy the Kiwi? Which is a shame, because then people might have had a better idea of what was coming with Balan Wonderworld, a bland and confounding game with missing pieces and bad design decisions.īecause so much is missing, you only have the vaguest idea of what is happening in Balan Wonderworld. This means fondly remembering titles like Sakura Wars: So Long, My Love, Billy Hatcher, and NiGHTs into Dreams. When people bring up Yuji Naka, they emphasize the great games he’s made. ![]()
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